The Game

Paying attention? Great! Here is how the game works.

  • You construct a deck of 30 cards

  • Engage in a galaxy brain level duel, akin to chess, against a smaller brained human opponent

  • You lose because your opponent has a better deck. Go find better cards on the market

  • You get all the best cards on the market and beat people sometimes because you're still awful at the game

  • Oh yeah, did you know there is more to gameplay than just collecting cards?

Still paying attention? Ok. Here is really how the game works.

In WoR, your aim is to make your opponent's health go from 30 to 0 to win. Play your deck of 30 cards by drawing them randomly. Use their mana costs to play spells, units, or landmarks and defeat your opponent.

You make your deck starting from the Commander. These are special cards that define your deck's empire, cards you can use to build your deck and are the keystone of your gameplay strategy. You can put them into play by paying their mana cost. If your commander is defeated, you can revive him by paying 2 mana.

Commanders can give you access to many different empires including Rome, Egypt, Carthage, Barbarians, Lizards, Qin Dynasty and Neutral.

Great! You have made an Aurelius Roman 'aggro deck,' now you can play a match of Wolves of Rome.

At the beginning of a match, draw 5 cards and decide if you want to keep or swap any. If you swap, put them back and draw new ones (mulligan step). Then, draw one more card, and a random player gets the attack token.

The player with the token goes first, playing a card, followed by their opponent. This repeats until a player can't play more, ending their turn. The attacker can initiate combat and choose which of their units attack, and the opponent chooses units to block. After resolving combat, players can play more cards and end their turns, concluding the round.

When a round ends, the attack token shifts, and both players' mana replenishes and increases by 1, up to a max of 10 mana.

Core Game Loop

The fundamental game loop involves players creating or utilizing new decks as they engage in competition against opponents, as illustrated in the diagram.

In terms of player archetypes, individuals with distinct goals follow varied game loops. Competitive players, for instance, exhibit a interest in ranked seasons. Therefore, their optimal game loop would encompass:

Finding the best deck → Competing in ranked/tournament play → Becoming a better player

Casual players, in contrast, are more captivated by the deck-making aspect of the game and the associated rewards system. As a result, their game loop tends to align more closely with:

Get easily into a game → play a fun match → gather rewards

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